In a recent episode of Post Games, host Chris Plante explores how video games can help players understand death. He’s interviewing Kaitlin Tremblay, who is working on Ambrosia Sky, a game about death.
« What is it about games that is so useful for exploring the topic? » Plante asks.
« I think there’s something really lovely about the way in which games invite players in, » Tremblay says. There is « something quite lovely about asking a person to cooperate and to be a part of the story, and to move through the space. »
It’s a tone, and a substance of conversation, unlike any I’ve heard on a gaming podcast before. And it underscores what’s so uni …
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Why the former editor of Polygon is making a podcast for old gamers